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CIS 210 Georgia Military College Airport Class Programming Java Project

Question Description

1,

7.14 PROGRAMMING ACTIVITY 2: WRITING A CLASS DEFINITION, PART 2

In this programming activity, you will complete the definition of the Airport class. Then you will run a prewritten client program that instantiates several Airport objects, calls the methods that you have written, and displays the values of the objects’ data.

Copy into a folder on your computer all the files from this chapter’s Programming Activity 2 folder in the supplied code files. Note that all files should be in the same folder. Load the Airport.java source file; you’ll notice that the class already contains the class definition from Programming Activity 1. Your job is to complete the class definition by adding a static class variable (and its supporting code) and writing the toString and equals methods. It is important to define the static class variable and the methods exactly as described in the comments, because the AirportDrawing class will call each method to test its implementation. Searching for five asterisks in a row (*****) will position you at the six places in the class definition where you will add your code.

2, Write a class encapsulating the concept of a team (for example, “Falcons”), assuming the team has only one attribute: the team name. Include a constructor, the accessor and mutator, and methods toString and equals. Write a client class to test all of the methods in your class.

Your code should include comments to describe the program logic and use proper indentation for readability.

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